![]() ![]() They’re also rapidly made obsolete by levelling. Weapons break quickly, meaning you constantly have to cycle through them. On the bad side, the aggressive weapon degredation is very frustrating. I liked the one that made critical hits explode, even if it basically involved taping a rotten spine to my knife. As you progress, you get some unique ones too. On the good side, adding mods to weapons to change up their attributes and elements is nice. The other face of combat is the inventory and this is where Dead Island 2 gains and loses points. It’s pretty robust, though I got through the whole game by just timing my blocks and stoving in skulls with whatever I had to hand. There are also a range of skills you can swap in and out, using a card system. At least shock just makes ’em jiggle for a while. I found acid quite disturbing the first time I was grappled by a rapidly dissolving zombie. ![]() It’s paired with an elemental system, which has three flavours: fire, shock and acid. Picking up a pipe and smashing it into the head of a rotten hotel porter, causing their eye to dislodge and fly across the screen, gives me feelings that should probably be disclosed to a therapist. Blows feel heavy, sound gruesome and zombies react appropriately. I’d like to say at this point that the combat is excellent. After picking your hero, you get about five minutes before you’re expected to insert sharp things into the brains of your fellow, salivating passengers. Plus she’s straight up punching a dude in her profile and I’m all about that. ![]() I went with a toughness and strength focused lady named Carla, knowing that these games tend to focus on melee. It’s a pretty diverse cast and each person is better suited to different playstyles. Before it crashes down, you get to pick which survivor you want to roll with. In addition to the award-winning trailer and video game, the Dead Island intellectual property will be simultaneously developed by Deep Silver into forthcoming graphic novels, novels and other extensions.Dead Island 2 opens up with, what else, a plane crash. Cut off from the rest of the world, the survivors have only the available materials and the island’s natural ‘weapons’ to protect themselves from the vicious and growing legions of the undead. ![]() “The game centers on vacationers whose island paradise becomes a living hell when a zombie outbreak quickly spreads. Sean Daniel ( The Mummy) and Stefan Sonnenfeld are producing, with Missy Papageorge executive producing. The Dead Island film’s just in its early development stage. It also has built in brand recognition around the world, and franchise potential.” This is exactly the type of property we’re looking to adapt at Lionsgate – it’s sophisticated, edgy, and a true elevation of a genre that we know and love. stated, “Like the hundreds of journalists and millions of fans who were so passionate and vocal about the Dead Island trailer, we too were awestruck. Wired Magazine, College Humor, and G4TV labeled it the best video game trailer of all time, and Lionsgate’s planning to use the trailer as the film’s “primary creative inspiration.”Īnnouncing the Dead Island acquisition, Lionsgate’s co-COO and Motion Picture Group President Joe Drake. The game kicked off its advertising campaign with a teaser trailer back in February that received over 1 million hits during its first 24 hours live. And the studio just confirmed today they’ve obtained the film rights from Deep Silver to make a feature film inspired by the video game, Dead Island, released on September 6, 2011. Every studio seems to want to get in on the walking dead action, with Lionsgate – the studio behind the upcoming Pride and Prejudice and Zombies film adaptation – at the forefront of the zombie craze. ![]()
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